Enter the world of Neuroshima Hex, a fast paced, tactical board game where up to 4 players (human or AI) lead their troops to victory. In the world of Neuroshima Hex you need to prove you have what it takes to survive.
Still not tired of scrapping evil machines, shooting raging mutans, facing blood thirsty gangers and anihilating human kind - or what's left of it? So come on and continue your journey in the world of Neuroshima Hex.
Army Of Frogs is an excitingly, fun board game by the award winning games designer, John Yianni. The game is for 2-4 players (human or AI) with each player in control of a group of 10 frogs, which connect to the other player’s frogs to form an island.
1289 To strengthen the borders of the Kingdom of France, King Philip the Fair decided to have a new castle built. The players embody master builders. By building the King’s castle and developing the city around it, they earn prestige points and gain the King’s favour.
The last month was utterly exhausting. Working 12, sometimes 14, hours a day, every day. Fixing bugs, testing, fixing some more bugs, testing even more, fixing bugs again, and so on. Not meeting people, not going out, not sleeping well. Work, work, work.
And suddenly it’s over. Suddenly all that’s left to do is uploading builds to stores, sending emails and finishing this post. We’ll better get on with it.
So the newest release of “Eclipse: New Dawn for the Galaxy” with cross-platform multi-player, improved performance and UI enhancements will be made available for you to purchase on September 16th, this Friday, in just three days. A free update for iPads will be coming as well next week.
It is really happening! Soon you’ll be able to play Eclipse on your favorite OS.
Those of you who sent us countless emails asking about Eclipse for PC/Mac/Android probably knew it already (because for some time now we’ve been replying that Eclipse is coming to their favorite platform), but now we’re finally making it official – the multi-platform version is finished and soon will be available for purchases not only on iOS, but also PC, Mac (via Steam) and Android!
We just need to polish up a couple of things and while we’ll be doing that you can help us by upvoting Eclipse on Steam Greenlight. All that needs to be done is clicking the banner bellow and voting “Yes” (you may need to log in to Steam).
We’re really counting on you to help us bring this amazing game to Steam, which should, along with Android, increase the number of players available for online matches.
Talking about online multi-player. Well, we rebuild it from scratch. We’re now using a third-party solution (GameSparks) which should be more robust and flexible, which means less downtime and more players’ requests we’ll be able to implement in the future. It also means cross-platform multi-player, so e.g. PC/Mac challenging iOS/Android players and vice versa – we’re really looking forward to seeing this in action!
It’s been nearly five years since we first released Neuroshima Hex and the game’s look did not really change that much over time, so we decided to do something about it.
OK, to be completely honest with you, it wasn’t a truly autonomous decision, but partly the Portal’s license requirements (they’re moving to the new v3.0 look with the “paper” edition), but anyway we tried to did our best and are quite happy with the results.
What did change? Currently only the tile and board graphics, but we’re not going to stop there! We’re working (among other features and bug fixes) on an even more consistent and immersive look – we’re probably going to tease tiny bits of it over the next weeks, so stay tuned.
Another important thing to mention is an HD update for Android version owners – now the ones with tablets can play in HD (similar to Humble Bundle’s version) with iPad like UI! The update comes as an IAP and it totally optional.
I’ve got some great news for those of you who still do not have Neuroshima Hex installed on their Android devices – you can now get it for… well, for whatever you want!
Neuroshima Hex is currently available as a part of Humble Mobile Bundle 9 in a company of other great games (like Out There). As a bonus it comes with two UI versions – for tablets and for smartphones and with all additional armies unlocked.
A new army joins an already significantly sized group of Neuroshima Hex’s expansions for a total of (lucky!) 13 armies you can wage your battles with.
This new army is called Mississippi and its main quality is poisoning everything that moves until it stops moving. Sounds interesting? Read more about it in this blog entry or simply get it now for just $1.99.
Also check out our other games and IAPs – they are a lot cheaper now!
Update: About the crashes and missing IAPs on iOS. We’re aware of this issues and we will provide a fix and send it for an expedited review probably today. The workaround for crashes is not to use The Outpost. As for the IAPs, there’s no workaround currently.
If you were paying attention on your math classes, you’ve probably been able to figure out by now that Neuroshima Hex has a total of 12 armies to play with, including the three new ones that’ve just been added: Doomsday Machine – deadly machines able to multiply and redirect shoots, Sharrash – mutant rats, ready to adjust their strategy to almost every opponent and Dancer – an unique army with only three units-HQ (called Objects) able to perform its Dance an get away when situation on the board get too hot.
All of them are now available for purchase (as IAPs) for both iOS and Android for less than a buck (until the end of the week)!
Update:Version 1.11 is now available for download. All bankruptcy bugs have been fixed, so please update.
I’m not going to make it any longer than necessary. Eclipse v1.1 with all the fixes from this list (the crossed out ones) is now available for download. It’s also on sale, so if you haven’t got it yet, you can now do it cheaper. Enjoy!
PS. Please update if you want to play online. This version is not fully compatible with the 1.0 version, but (due to my oversight) our servers will allow v1.0 and v1.1 to log in. Sorry for that!.
Many of you reported bugs and requested new features to be added to Eclipse. We’re thankful for the great support you gave us and just to make things clear we’re posting a list of bugs and features we’re working on. If you see a bug or feature on this list(s) you want to be fixed/added, no need to send us an email, tweet or write in the comments – it’ll get done.
Bug to be fixed:
Game crashes after selecting the cheapest tech Discovery and tapping accept without dragging the tech (temporary workaround: drag the tech before accepting)
Game crashes when selecting tech cheapest tech while having all techs already researched
After upgrading ships with one Ancient part and another standard part, the Ancient part gets doubled and added in the standard part’s place
AI is unable to continue after all of its sectors have been taken
It is (sometimes?) possible to assign shots, which should not be able to hit, to ships with shields, if one player also has other ships without shields which can be hit (unable to reproduce)
Main Action Bar sometimes disappears after using the bottom left panel to see other players’ stats
Sliding the invitation slider to the off position does not work (tapping works fine) (unable to reproduce)
Exploring from hex with only ships in it (not influenced, some ships have to not be pinned) causes the game to crash
If the Planta explore but are unable to draw a second hex (because all the valid hex locations are filled), the game crashes
Players do receive Reputation Token for taking part in combat, even though they retreated
Fleet movement algorithm does not prefer routes through nonally’s sectors
Invalid number of Ring III sectors in 2-5 player games
It is possible to colonize planets in the cleanup phase in sectors with enemy ships in it
When AI finishes its turn, the message should read ‘X has finished their turn.’ instead of ‘X has passed.’
Uninfluencing sectors producing Money when going bankrupt does not cause Money income to drop instantly, it does drop at the beginning of the next turn (AKA The Cyprus Bug )
It is impossible to influence a sector with player’s ships in it, not adjacent to other sectors influenced by this player
It is possible to influence one sector, then another adjacent only to the first on, and then remove the influence from the first one, leaving the other one still influenced
Game crashes after influencing sectors adjacent to the sectors with player’s ships in it and not adjacent to other sectors controlled by this player
Initiative on Ancient Cruisers should be 2, instead of 1
Wrong number of techs available for research, first three columns should be 5 techs each, next two 4 techs each, last three 3 tech each
After accepting diplomatic pact offered by AI (possibly not only AI) and then tapping X instead of selecting resource, and again tapping X to decline the pact, the game crashes (unable to reproduce)
After starting a battle with already damaged ships, AI should assign any new damage to this ship, but it assigns it to other, undamaged ship
Duel victories against AI appear as achievements in the application but not in GameCenter
Tapping on a Technology should give the full information: original cost, discounted cost, minimum cost, ship part description
Wrong Reputation Tile count
Orion Dreadnought blueprint should have 3 power, not 2
Achievements do not register at all if iPad was offline, it is impossible to regain an achievement
The species info screen for the Eridani doesn’t mention that they start the game with two less influence
Quite a list(s) If you’ve found a bug that’s not already there, please let us know in the comments. I’ll be updating this thread according to our progress and strike out the already fixed/implemented ones, so you can see how the things are going.
Eclipse development is finally done. No more waiting, you can finally put out your torches and drop the pitchforks. The game that took us over a year and a half to finish is now waiting to be reviewed by Apple.
I’m not going to describe how painful and tough it was to make this game, because describing it is simply beyond my skill of describing things. What I am going to do instead is to present you a few Retina quality screenshots we haven’t shared yet, so here they are:
Eclipse main menu
Eclipse game configuration menu
Planta species description
Round 1 begins
I also promised to reveal the price. Here it is: Eclipse will be available for $6.99 with no IAPs initially, but we plan to include Rise of the Ancients expansion later as IAPs.
The biggest difference between this and Google Play edition is the UI. Here the UI is optimized for tablets, so everything is more iPad-like – one image is worth a thousand words and I inlcuded 3 of those in this post, so probably it would be best if you just click one and see for yourself. This edition also includes 5 additional armies (as IAPs/DLCs, whatever you call them), so once you’re tired with the basic ones, feel free to grab another.
With Eclipse still in the works (but getting closer to being finished every day!) we’re more than happy to announce that our Android departament (which consists of one guy really) have finished working on a Kindle Fire port of our best seller Neuroshima Hex.
How is it different from the Google Play one? First thing is, it’s optimized for Kindle tablets, so everything is super sharp and the UI is based on the one we use on iPads. It also relies on Amazon App Store IAP system, so Kindle tablet users will also be able to enjoy all additional armies we have implemented so far as IAPs. Other than that – it is the same amazing game and you’ll be able to get it on Amazon starting from Thursday (Mar 21, 2013).
Here’s a few screenshots to show you how it looks like:
Whoever made a bet on what is going to show up first – new Pope in Vatican or Eclipse on iOS – should probably bet on the first one, because Eclipse is delayed again. But I’m sure many of you placed your bets on Eclipse, just like we did.
To calm down those of you who think there’s still a lot of bugs, game is unplayable and is probably going to fall apart once released – it’s not. But we did find few bugs and we did realize that few more things need enhancing, so it just didn’t feel right to release a game we can still make better. And believe me, like the Pope’s one, this was no easy decision to make, so please, give us few more weeks and we promise to deliver a polished game that you can enjoy.
Oh and just so you don’t have to take my words for granted, here’s another work in progress video of Eclipse, showing few more features we didn’t show in the previous one.
I got this strange feeling recently – whomever I speak to, wherever I go, whenever I check my e-mail, twitter or gaming forums, I find this one questions that seems to haunt me: “It’s January, so were’s Eclipse?”. I tried the regular ways of making it go away: closing my eyes, covering my ears, answering “soon” or “almost done”, but none of this worked. Desperate I came up with an idea. “What if I prepare a short video of what the current version looks like and put it on YouTube?” I asked myself.
And so I did. Hopefully it’ll work
Let us know how you like it and stay tuned for more
Merry Christmas people! As you probably suspected, we know only one way of celebrating Christmas – making a sale! So please enjoy lower prices for entire Christmas time or for our last few hours, if the world will end as expected