Many of you reported bugs and requested new features to be added to Eclipse. We’re thankful for the great support you gave us and just to make things clear we’re posting a list of bugs and features we’re working on. If you see a bug or feature on this list(s) you want to be fixed/added, no need to send us an email, tweet or write in the comments – it’ll get done.
Bug to be fixed:
- Game crashes after selecting the cheapest tech Discovery and tapping accept without dragging the tech (temporary workaround: drag the tech before accepting)
- Game crashes when selecting tech cheapest tech while having all techs alaready researched
- After upgrading ships with one Ancient part and another standard part, the Ancient part gets doubled and added in the standard part’s place
AI is unable to continue after all of its sectors have been taken- It is (sometimes?) possible to assign shots, which should not be able to hit, to ships with shields, if one player also has other ships without shields which can be hit
- Main Action Bar sometimes disappears after using the bottom left panel to see other players’ stats
- Sliding the invitation slider to the off position does not work (tapping works fine)
Exploring from hex with only ships in it (not influenced, some ships have to not be pinned) causes the game to crash- If the Planta explore but are unable to draw a second hex (because all the valid hex locations are filled), the game crashes
Players do receive Reputation Token for taking part in combat, even though they retreated- Fleet movement algorithm does not prefer routes through nonally’s sectors
Invalid number of Ring III sectors in 2-5 player gamesIt is possible to colonize planets in the cleanup phase in sectors with enemy ships in itWhen AI finishes its turn, the message should read ‘X has finished their turn.’ instead of ‘X has passed.’Uninfluencing sectors producing Money when going bankrupt does not cause Money income to drop instantly, it does drop at the beginning of the next turn (AKA The Cyprus Bug
)- It is impossible to influence a sector with player’s ships in it, not adjacent to other sectors influenced by this player
- It is possible to influence one sector, then another adjacent only to the first on, and then remove the influence from the first one, leaving the other one still influenced
Game crashes after influencing sectors adjacent to the sectors with player’s ships in it and not adjacent to other sectors controlled by this playerInitiative on Ancient Cruisers should be 2, instead of 1Wrong number of techs available for research, first three columns should be 5 techs each, next two 4 techs each, last three 3 tech each- After accepting diplomatic pack offered by AI (possibly not only AI) and then tapping X instead of selecting resource, and again tapping X to decline the pact, the game crashes
After starting a battle with already damaged ships, AI should assign any new damage to this ship, but it assigns it to other, undamaged shipDuel victories against AI appear as achievements in the application but not in GameCenter- Tapping on a Technology should give the full information: original cost, discounted cost, minimum cost
Wrong Reputation Tile countOrion Dreadnought blueprint should have 3 power, not 2Achievements do not register at all if iPad was offline, it is impossible to regain an achievement- The species info screen for the Eridani doesn’t mention that they start the game with two less influence
Automatic reputation/diplomacy handling doesn’t handle diplomacy-only slots properly- Resolving bankruptcy forces you to choose resources first
Requested features:
- Score breakdown instead of only total being displayed
- Storing multiple local games instead of just one
- Automatic handling of combat (i.e. ‘Fight until death’, ‘Fight until first damage taken’, etc)
- Make initial technologies visible before species selection
- Stats tracking
- Conquest mode (Highlander mode?
) – fight until there’s only one player left - Selecting species randomly
- Game log for multiplayer
- Make it possible to look at the panels on other players’ turns
- Show Action Bar while viewing other players’ stats
- Automatic reactions handling (i.e. player automatically passes if not attacked)
- Display player’s current VP, not range, in local single player and multiplayer games
- Make it easier to distinguish between techs you can and can’t afford
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It would be nice to get a preview of the spending limits. Maybe something like this?
Quite a list(s)
If you’ve found a bug that’s not already there, please let us know in the comments. I’ll be updating this thread according to our progress and strike out the already fixed/implemented ones, so you can see how the things are going.













