2811

Black Friday sale started

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Here, at BDC HQ, Black Friday starts today! All our titles are on sale, so if you plan to get them, there’s no point in not doing it right now!

Here’s the list of your future savings :)

  • Eclipse $4.99 (normally $6.99)
  • Neuroshima Hex (for iOS) $2.99 (normally $4.99) (www)
  • Neuroshima Hex (for Android) $0.99 (normally $2.99) (www)
  • Doomsday Machine army $0.99 (normally $1.99)
  • Sharrash army $0.99 (normally $1.99)
  • Dancer army $0.99 (normally $1.99)
  • The Bundle of Five Armies $3.99 (normally $7.99)
  • Steel Police army $0.99 (normally $1.99)
  • New York army $0.99 (normally $1.99)
  • Neojungle army $0.99 (normally $1.99)
  • Smart army $0.99 (normally $1.99)
  • Vegas army $0.99 (normally $1.99)
  • Neuroshima Hex: Puzzle $0.99 (normally $2.99)
  • Army of Frogs HD – !!! FREE !!! (normally $2.99)
  • Caylus $2.99 (normally $4.99) (www)
  •  

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2910

Who’s up for another Neuroshima hex update?

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Update: About the crashes and missing IAPs on iOS. We’re aware of this issues and we will provide a fix and send it for an expedited review probably today. The workaround for crashes is not to use The Outpost. As for the IAPs, there’s no workaround currently.

If you were paying attention on your math classes, you’ve probably been able to figure out by now that Neuroshima Hex has a total of 12 armies to play with, including the three new ones that’ve just been added: Doomsday Machine – deadly machines able to multiply and redirect shoots, Sharrash – mutant rats, ready to adjust their strategy to almost every opponent and Dancer – an unique army with only three units-HQ (called Objects) able to perform its Dance an get away when situation on the board get too hot.

All of them are now available for purchase (as IAPs) for both iOS and Android for less than a buck (until the end of the week)!

  • Neuroshima Hex (for iOS) $2.99 (normally $4.99) (www)
  • Neuroshima Hex (for Android) $0.99 (normally $2.99) (www)
  • new Doomsday Machine army $0.99 (normally $1.99)
  • new Sharrash army $0.99 (normally $1.99)
  • new Dancer army $0.99 (normally $1.99)
  • The Bundle of Five Armies $3.99 (normally $7.99)
  • Steel Police army $0.99 (normally $1.99)
  • New York army $0.99 (normally $1.99)
  • Neojungle army $0.99 (normally $1.99)
  • Smart army $0.99 (normally $1.99)
  • Vegas army $0.99 (normally $1.99)
  • Neuroshima Hex for Android $0.99 (normally $2.99)

 

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2208

Eclipse v1.1 released

Update:Version 1.11 is now available for download. All bankruptcy bugs have been fixed, so please update.

I’m not going to make it any longer than necessary. Eclipse v1.1 with all the fixes from this list (the crossed out ones) is now available for download. It’s also on sale, so if you haven’t got it yet, you can now do it cheaper. Enjoy!

PS. Please update if you want to play online. This version is not fully compatible with the 1.0 version, but (due to my oversight) our servers will allow v1.0 and v1.1 to log in. Sorry for that!.

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0905

Eclipse bugfixes and enhancements

Many of you reported bugs and requested new features to be added to Eclipse. We’re thankful for the great support you gave us and just to make things clear we’re posting a list of bugs and features we’re working on. If you see a bug or feature on this list(s) you want to be fixed/added, no need to send us an email, tweet or write in the comments – it’ll get done.

Bug to be fixed:

  • Game crashes after selecting the cheapest tech Discovery and tapping accept without dragging the tech (temporary workaround: drag the tech before accepting)
  • Game crashes when selecting tech cheapest tech while having all techs already researched
  • After upgrading ships with one Ancient part and another standard part, the Ancient part gets doubled and added in the standard part’s place
  • AI is unable to continue after all of its sectors have been taken
  • It is (sometimes?) possible to assign shots, which should not be able to hit, to ships with shields, if one player also has other ships without shields which can be hit (unable to reproduce)
  • Main Action Bar sometimes disappears after using the bottom left panel to see other players’ stats
  • Sliding the invitation slider to the off position does not work (tapping works fine) (unable to reproduce)
  • Exploring from hex with only ships in it (not influenced, some ships have to not be pinned) causes the game to crash
  • If the Planta explore but are unable to draw a second hex (because all the valid hex locations are filled), the game crashes
  • Players do receive Reputation Token for taking part in combat, even though they retreated
  • Fleet movement algorithm does not prefer routes through nonally’s sectors
  • Invalid number of Ring III sectors in 2-5 player games
  • It is possible to colonize planets in the cleanup phase in sectors with enemy ships in it
  • When AI finishes its turn, the message should read ‘X has finished their turn.’ instead of ‘X has passed.’
  • Uninfluencing sectors producing Money when going bankrupt does not cause Money income to drop instantly, it does drop at the beginning of the next turn (AKA The Cyprus Bug :) )
  • It is impossible to influence a sector with player’s ships in it, not adjacent to other sectors influenced by this player
  • It is possible to influence one sector, then another adjacent only to the first on, and then remove the influence from the first one, leaving the other one still influenced
  • Game crashes after influencing sectors adjacent to the sectors with player’s ships in it and not adjacent to other sectors controlled by this player
  • Initiative on Ancient Cruisers should be 2, instead of 1
  • Wrong number of techs available for research, first three columns should be 5 techs each, next two 4 techs each, last three 3 tech each
  • After accepting diplomatic pact offered by AI (possibly not only AI) and then tapping X instead of selecting resource, and again tapping X to decline the pact, the game crashes (unable to reproduce)
  • After starting a battle with already damaged ships, AI should assign any new damage to this ship, but it assigns it to other, undamaged ship
  • Duel victories against AI appear as achievements in the application but not in GameCenter
  • Tapping on a Technology should give the full information: original cost, discounted cost, minimum cost, ship part description
  • Wrong Reputation Tile count
  • Orion Dreadnought blueprint should have 3 power, not 2
  • Achievements do not register at all if iPad was offline, it is impossible to regain an achievement
  • The species info screen for the Eridani doesn’t mention that they start the game with two less influence
  • Automatic reputation/diplomacy handling doesn’t handle diplomacy-only slots properly
  • Resolving bankruptcy forces you to choose resources first

Requested features:

  • Score breakdown instead of only total being displayed
  • Storing multiple local games instead of just one
  • Automatic handling of combat (i.e. ‘Fight until death’, ‘Fight until first damage taken’, etc)
  • Make initial technologies visible before species selection
  • Stats tracking
  • Conquest mode (Highlander mode? :) ) – fight until there’s only one player left
  • Selecting species randomly
  • Game log for multiplayer
  • Make it possible to look at the panels on other players’ turns
  • Show Action Bar while viewing other players’ stats
  • Automatic reactions handling (i.e. player automatically passes if not attacked)
  • Display player’s current VP, not range, in local single player and multiplayer games
  • Make it easier to distinguish between techs you can and can’t afford
  • It would be nice to get a preview of the spending limits. Maybe something like this?

Quite a list(s) :) If you’ve found a bug that’s not already there, please let us know in the comments. I’ll be updating this thread according to our progress and strike out the already fixed/implemented ones, so you can see how the things are going.

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2304

Done. [Updated]

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Eclipse development is finally done. No more waiting, you can finally put out your torches and drop the pitchforks. The game that took us over a year and a half to finish is now waiting to be reviewed by Apple.

Update: Eclipse is now available worldwide on the App Store!

Update: Check out our gameplay trailer!

I’m not going to describe how painful and tough it was to make this game, because describing it is simply beyond my skill of describing things. What I am going to do instead is to present you a few Retina quality screenshots we haven’t shared yet, so here they are:

Zoomed-out map

Eclipse main menu

Zoomed-in map

Eclipse game configuration menu

Planta species description

Tutorial

Round 1 begins

I also promised to reveal the price. Here it is: Eclipse will be available for $6.99 with no IAPs initially, but we plan to include Rise of the Ancients expansion later as IAPs.

That’s it. All there’s left to do now is wait :)

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2203

Neuroshima Hex for Kindle Fire available

Good news, everyone! Neuroshima Hex for Kindle Fire tablets is now available! Follow this link to access it directly on the Amazon App Store.

The biggest difference between this and Google Play edition is the UI. Here the UI is optimized for tablets, so everything is more iPad-like – one image is worth a thousand words and I inlcuded 3 of those in this post, so probably it would be best if you just click one and see for yourself. This edition also includes 5 additional armies (as IAPs/DLCs, whatever you call them), so once you’re tired with the basic ones, feel free to grab another.

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1803

Neuroshima Hex for Kindle Fire coming this week

With Eclipse still in the works (but getting closer to being finished every day!) we’re more than happy to announce that our Android departament (which consists of one guy really) have finished working on a Kindle Fire port of our best seller Neuroshima Hex.

How is it different from the Google Play one? First thing is, it’s optimized for Kindle tablets, so everything is super sharp and the UI is based on the one we use on iPads. It also relies on Amazon App Store IAP system, so Kindle tablet users will also be able to enjoy all additional armies we have implemented so far as IAPs. Other than that – it is the same amazing game and you’ll be able to get it on Amazon starting from Thursday (Mar 21, 2013).

Here’s a few screenshots to show you how it looks like:

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2802

Eclipse delayed (again)

Whoever made a bet on what is going to show up first – new Pope in Vatican or Eclipse on iOS – should probably bet on the first one, because Eclipse is delayed again. But I’m sure many of you placed your bets on Eclipse, just like we did.

To calm down those of you who think there’s still a lot of bugs, game is unplayable and is probably going to fall apart once released – it’s not. But we did find few bugs and we did realize that few more things need enhancing, so it just didn’t feel right to release a game we can still make better. And believe me, like the Pope’s one, this was no easy decision to make, so please, give us few more weeks and we promise to deliver a polished game that you can enjoy.

Oh and just so you don’t have to take my words for granted, here’s another work in progress video of Eclipse, showing few more features we didn’t show in the previous one.

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1401

Eclipse in-development video

I got this strange feeling recently – whomever I speak to, wherever I go, whenever I check my e-mail, twitter or gaming forums, I find this one questions that seems to haunt me: “It’s January, so were’s Eclipse?”. I tried the regular ways of making it go away: closing my eyes, covering my ears, answering “soon” or “almost done”, but none of this worked. Desperate I came up with an idea. “What if I prepare a short video of what the current version looks like and put it on YouTube?” I asked myself.

And so I did. Hopefully it’ll work :)

Let us know how you like it and stay tuned for more :)

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2012

Merry Christmas!

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Merry Christmas people! As you probably suspected, we know only one way of celebrating Christmas – making a sale! So please enjoy lower prices for entire Christmas time or for our last few hours, if the world will end as expected :)

Merry Christmas and Happy New Year!

  • Neuroshima Hex $2.99 (normally $4.99) (www)
    • new The Bundle of Five Armies $3.99 (normally $7.99)
    • new Steel Police $0.99 (normally $1.99)
    • New York army $0.99 (normally $1.99)
    • Neojungle army $0.99 (normally $1.99)
    • Smart army $0.99 (normally $1.99)
    • Vegas army $0.99 (normally $1.99)
  • Neuroshima Hex for Android $0.99 (normally $2.99)
    • new New York army $0.99 (normally $1.99)
    • new Neojungle army $0.99 (normally $1.99)
  • Neuroshima Hex: Puzzle $0.99 (normally $2.99)
  • Army of Frogs HD – !!! FREE !!! (normally $2.99)
  • Caylus $2.99 (normally $4.99) (www)
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    2211

    Black Friday Sale

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    Black Friday is coming, people. Dust off your credit cards and keep them close, because you’re going to use them a lot! But don’t worry, we know you have plenty of things to spend money to, so just to make your lives easier, we’re dropping prices and starting the Black Friday SALE!

  • Neuroshima Hex $2.99 (normally $4.99) (www)
    • new The Bundle of Five Armies $3.99 (normally $7.99)
    • new Steel Police $0.99 (normally $1.99)
    • New York army $0.99 (normally $1.99)
    • Neojungle army $0.99 (normally $1.99)
    • Smart army $0.99 (normally $1.99)
    • Vegas army $0.99 (normally $1.99)
  • Neuroshima Hex for Android $0.99 (normally $2.99)
    • new New York army $0.99 (normally $1.99)
    • new Neojungle army $0.99 (normally $1.99)
  • Neuroshima Hex: Puzzle $0.99 (normally $2.99)
  • Army of Frogs HD – !!! FREE !!! (normally $2.99)
  • Caylus $2.99 (normally $4.99) (www)
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    2507

    Neuroshima Hex (iOS) v2.2 + Caylus v1.1 = sale!

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    Wait, what? Two updates at the same time? It’s just like Christmas coming early this year!

    Yep, that’s true. Our both best selling games updated at the same time. And with great features. Neuroshima Hex is getting two new armies – Vegas and Smart (lear more on official Neuroshima Hex website) and Caylus is getting private online games using GameCenter, iPad Retina support and multiple bug fixes (more on Caylus website).

    To celebrate and make your lives a bit easier (and cheaper :) ) we came up with a sale. Do the math and see how much you can save (spoiler: it’s $15).

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    2006

    Neuroshima Hex 2.1 update – sale started

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    One amazing thing that happened today is Apple made Neuroshima Hex update to v2.1 available. This version adds many multiplayer enhancements including playing with your GameCenter friends, which many of you asked for. Please note that you’ll need to update to this version before playing online.

    And another great thing is IGN made a list of 10 best iOS board games and put Neuroshima Hex and Caylus on two first position of this ranking! That’s something really unexpected and we’re really excited such well known gaming site as IGN thinks we make great games!

    To celebrate all of this we came up with an idea of starting a sale :)

  • Neuroshima Hex $2.99 (normally $4.99)
    • New York army $0.99 (normally $1.99)
    • Neojungle army $0.99 (normally $1.99)
  • Neuroshima Hex for Android $0.99 (normally $2.99)
  • Neuroshima Hex: Puzzle $0.99 (normally $2.99)
  • Army of Frogs HD – !!! FREE !!! (normally $2.99)
  • Caylus $2.99 (normally $4.99) (www)

  • It’s a lucky $13 total to save – a no brainer :)

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    1306

    Neuroshima Hex available for Android

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    This is big news for us and hopefully for many of you, too! Neuroshima Hex has finally made it to Android. It wasn’t easy and costed us a lot of really hard work, but here it is now – sitting on Google Play, waiting to be downloaded :) Enjoy!

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    3105

    Neuroshima Hex finally also for Android

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    I know many of you have been waiting for it for over a year now. Many of you have cursed BDC or written ‘What about Android?’ comments all over the internet. You can stop doing all of those things now* – Android version is finally ready. More info and official trailer can be found on Neuroshima Hex for iOS official website.

    *now should not be interpreted as ‘literally now’, but as ‘so very soon, that it’s hard not to call it now’ :)

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