Eclipse coming to PCs, Macs and Android this Friday!


Update: Eclipse is currently available on Steam and Google Play!

The last month was utterly exhausting. Working 12, sometimes 14, hours a day, every day. Fixing bugs, testing, fixing some more bugs, testing even more, fixing bugs again, and so on. Not meeting people, not going out, not sleeping well. Work, work, work.

And suddenly it’s over. Suddenly all that’s left to do is uploading builds to stores, sending emails and finishing this post. We’ll better get on with it.

So the newest release of “Eclipse: New Dawn for the Galaxy” with cross-platform multi-player, improved performance and UI enhancements will be made available for you to purchase on September 16th, this Friday, in just three days. A free update for iPads will be coming as well next week.

Here’s the link to Steam store page: http://store.steampowered.com/app/522030

Enjoy :)



Eclipse coming to PC, Mac and Android

Eclipse on Steam Greenlight

It is really happening! Soon you’ll be able to play Eclipse on your favorite OS.

Those of you who sent us countless emails asking about Eclipse for PC/Mac/Android probably knew it already (because for some time now we’ve been replying that Eclipse is coming to their favorite platform), but now we’re finally making it official – the multi-platform version is finished and soon will be available for purchases not only on iOS, but also PC, Mac (via Steam) and Android!

We just need to polish up a couple of things and while we’ll be doing that you can help us by upvoting Eclipse on Steam Greenlight. All that needs to be done is clicking the banner bellow and voting “Yes” (you may need to log in to Steam).

We’re really counting on you to help us bring this amazing game to Steam, which should, along with Android, increase the number of players available for online matches.

Talking about online multi-player. Well, we rebuild it from scratch. We’re now using a third-party solution (GameSparks) which should be more robust and flexible, which means less downtime and more players’ requests we’ll be able to implement in the future. It also means cross-platform multi-player, so e.g. PC/Mac challenging iOS/Android players and vice versa – we’re really looking forward to seeing this in action!

So, once again, please help us get on Steam while we’re polishing things up, by following this link and voting “Yes”: http://steamcommunity.com/sharedfiles/filedetails/?id=740498175 and if you don’t feel encouraged enough, you can always watch this new gameplay trailer first :)

Of course, post your opinions and questions in the comments – we’ll try to answer those the best we can.



Neuroshima Hex v3.0 and HD update for Android


It’s been nearly five years since we first released Neuroshima Hex and the game’s look did not really change that much over time, so we decided to do something about it.

OK, to be completely honest with you, it wasn’t a truly autonomous decision, but partly the Portal’s license requirements (they’re moving to the new v3.0 look with the “paper” edition), but anyway we tried to did our best and are quite happy with the results.



What did change? Currently only the tile and board graphics, but we’re not going to stop there! We’re working (among other features and bug fixes) on an even more consistent and immersive look – we’re probably going to tease tiny bits of it over the next weeks, so stay tuned.

Another important thing to mention is an HD update for Android version owners – now the ones with tablets can play in HD (similar to Humble Bundle’s version) with iPad like UI! The update comes as an IAP and it totally optional.



Neuroshima Hex in Humble Mobile Bundle 9


I’ve got some great news for those of you who still do not have Neuroshima Hex installed on their Android devices – you can now get it for… well, for whatever you want!

Neuroshima Hex is currently available as a part of Humble Mobile Bundle 9 in a company of other great games (like Out There). As a bonus it comes with two UI versions – for tablets and for smartphones and with all additional armies unlocked.



Neuroshima Hex gets a new army – poisonous Mississippi


A new army joins an already significantly sized group of Neuroshima Hex’s expansions for a total of (lucky!) 13 armies you can wage your battles with.

This new army is called Mississippi and its main quality is poisoning everything that moves until it stops moving. Sounds interesting? Read more about it in this blog entry or simply get it now for just $1.99.

Also check out our other games and IAPs – they are a lot cheaper now!

  • Eclipse $4.99 (normally $6.99)
  • Neuroshima Hex (for iOS) $2.99 (normally $4.99) (www)
  • Neuroshima Hex (for Android) $0.99 (normally $2.99) (www)
  • new Mississippi army $1.99
  • Doomsday Machine army $0.99 (normally $1.99)
  • Sharrash army $0.99 (normally $1.99)
  • Dancer army $0.99 (normally $1.99)
  • The Bundle of Five Armies $3.99 (normally $7.99)
  • Steel Police army $0.99 (normally $1.99)
  • New York army $0.99 (normally $1.99)
  • Neojungle army $0.99 (normally $1.99)
  • Smart army $0.99 (normally $1.99)
  • Vegas army $0.99 (normally $1.99)
  • Neuroshima Hex: Puzzle $0.99 (normally $2.99)
  • Army of Frogs HD - !!! FREE !!! (normally $2.99)
  • Caylus $2.99 (normally $4.99)


Black Friday sale started


Here, at BDC HQ, Black Friday starts today! All our titles are on sale, so if you plan to get them, there’s no point in not doing it right now!

Here’s the list of your future savings :)

  • Eclipse $4.99 (normally $6.99)
  • Neuroshima Hex (for iOS) $2.99 (normally $4.99) (www)
  • Neuroshima Hex (for Android) $0.99 (normally $2.99) (www)
  • Doomsday Machine army $0.99 (normally $1.99)
  • Sharrash army $0.99 (normally $1.99)
  • Dancer army $0.99 (normally $1.99)
  • The Bundle of Five Armies $3.99 (normally $7.99)
  • Steel Police army $0.99 (normally $1.99)
  • New York army $0.99 (normally $1.99)
  • Neojungle army $0.99 (normally $1.99)
  • Smart army $0.99 (normally $1.99)
  • Vegas army $0.99 (normally $1.99)
  • Neuroshima Hex: Puzzle $0.99 (normally $2.99)
  • Army of Frogs HD – !!! FREE !!! (normally $2.99)
  • Caylus $2.99 (normally $4.99) (www)



Who’s up for another Neuroshima hex update?


Update: About the crashes and missing IAPs on iOS. We’re aware of this issues and we will provide a fix and send it for an expedited review probably today. The workaround for crashes is not to use The Outpost. As for the IAPs, there’s no workaround currently.

If you were paying attention on your math classes, you’ve probably been able to figure out by now that Neuroshima Hex has a total of 12 armies to play with, including the three new ones that’ve just been added: Doomsday Machine – deadly machines able to multiply and redirect shoots, Sharrash – mutant rats, ready to adjust their strategy to almost every opponent and Dancer – an unique army with only three units-HQ (called Objects) able to perform its Dance an get away when situation on the board get too hot.

All of them are now available for purchase (as IAPs) for both iOS and Android for less than a buck (until the end of the week)!

  • Neuroshima Hex (for iOS) $2.99 (normally $4.99) (www)
  • Neuroshima Hex (for Android) $0.99 (normally $2.99) (www)
  • new Doomsday Machine army $0.99 (normally $1.99)
  • new Sharrash army $0.99 (normally $1.99)
  • new Dancer army $0.99 (normally $1.99)
  • The Bundle of Five Armies $3.99 (normally $7.99)
  • Steel Police army $0.99 (normally $1.99)
  • New York army $0.99 (normally $1.99)
  • Neojungle army $0.99 (normally $1.99)
  • Smart army $0.99 (normally $1.99)
  • Vegas army $0.99 (normally $1.99)
  • Neuroshima Hex for Android $0.99 (normally $2.99)




Eclipse v1.1 released

Update:Version 1.11 is now available for download. All bankruptcy bugs have been fixed, so please update.

I’m not going to make it any longer than necessary. Eclipse v1.1 with all the fixes from this list (the crossed out ones) is now available for download. It’s also on sale, so if you haven’t got it yet, you can now do it cheaper. Enjoy!

PS. Please update if you want to play online. This version is not fully compatible with the 1.0 version, but (due to my oversight) our servers will allow v1.0 and v1.1 to log in. Sorry for that!.



Eclipse bugfixes and enhancements

Many of you reported bugs and requested new features to be added to Eclipse. We’re thankful for the great support you gave us and just to make things clear we’re posting a list of bugs and features we’re working on. If you see a bug or feature on this list(s) you want to be fixed/added, no need to send us an email, tweet or write in the comments – it’ll get done.

Bug to be fixed:

  • Game crashes after selecting the cheapest tech Discovery and tapping accept without dragging the tech (temporary workaround: drag the tech before accepting)
  • Game crashes when selecting tech cheapest tech while having all techs already researched
  • After upgrading ships with one Ancient part and another standard part, the Ancient part gets doubled and added in the standard part’s place
  • AI is unable to continue after all of its sectors have been taken
  • It is (sometimes?) possible to assign shots, which should not be able to hit, to ships with shields, if one player also has other ships without shields which can be hit (unable to reproduce)
  • Main Action Bar sometimes disappears after using the bottom left panel to see other players’ stats
  • Sliding the invitation slider to the off position does not work (tapping works fine) (unable to reproduce)
  • Exploring from hex with only ships in it (not influenced, some ships have to not be pinned) causes the game to crash
  • If the Planta explore but are unable to draw a second hex (because all the valid hex locations are filled), the game crashes
  • Players do receive Reputation Token for taking part in combat, even though they retreated
  • Fleet movement algorithm does not prefer routes through nonally’s sectors
  • Invalid number of Ring III sectors in 2-5 player games
  • It is possible to colonize planets in the cleanup phase in sectors with enemy ships in it
  • When AI finishes its turn, the message should read ‘X has finished their turn.’ instead of ‘X has passed.’
  • Uninfluencing sectors producing Money when going bankrupt does not cause Money income to drop instantly, it does drop at the beginning of the next turn (AKA The Cyprus Bug :) )
  • It is impossible to influence a sector with player’s ships in it, not adjacent to other sectors influenced by this player
  • It is possible to influence one sector, then another adjacent only to the first on, and then remove the influence from the first one, leaving the other one still influenced
  • Game crashes after influencing sectors adjacent to the sectors with player’s ships in it and not adjacent to other sectors controlled by this player
  • Initiative on Ancient Cruisers should be 2, instead of 1
  • Wrong number of techs available for research, first three columns should be 5 techs each, next two 4 techs each, last three 3 tech each
  • After accepting diplomatic pact offered by AI (possibly not only AI) and then tapping X instead of selecting resource, and again tapping X to decline the pact, the game crashes (unable to reproduce)
  • After starting a battle with already damaged ships, AI should assign any new damage to this ship, but it assigns it to other, undamaged ship
  • Duel victories against AI appear as achievements in the application but not in GameCenter
  • Tapping on a Technology should give the full information: original cost, discounted cost, minimum cost, ship part description
  • Wrong Reputation Tile count
  • Orion Dreadnought blueprint should have 3 power, not 2
  • Achievements do not register at all if iPad was offline, it is impossible to regain an achievement
  • The species info screen for the Eridani doesn’t mention that they start the game with two less influence
  • Automatic reputation/diplomacy handling doesn’t handle diplomacy-only slots properly
  • Resolving bankruptcy forces you to choose resources first

Requested features:

  • Score breakdown instead of only total being displayed
  • Storing multiple local games instead of just one
  • Automatic handling of combat (i.e. ‘Fight until death’, ‘Fight until first damage taken’, etc)
  • Make initial technologies visible before species selection
  • Stats tracking
  • Conquest mode (Highlander mode? :) ) – fight until there’s only one player left
  • Selecting species randomly
  • Game log for multiplayer
  • Make it possible to look at the panels on other players’ turns
  • Show Action Bar while viewing other players’ stats
  • Automatic reactions handling (i.e. player automatically passes if not attacked)
  • Display player’s current VP, not range, in local single player and multiplayer games
  • Make it easier to distinguish between techs you can and can’t afford
  • It would be nice to get a preview of the spending limits. Maybe something like this?

Quite a list(s) :) If you’ve found a bug that’s not already there, please let us know in the comments. I’ll be updating this thread according to our progress and strike out the already fixed/implemented ones, so you can see how the things are going.



Done. [Updated]


Eclipse development is finally done. No more waiting, you can finally put out your torches and drop the pitchforks. The game that took us over a year and a half to finish is now waiting to be reviewed by Apple.

Update: Eclipse is now available worldwide on the App Store!

Update: Check out our gameplay trailer!

I’m not going to describe how painful and tough it was to make this game, because describing it is simply beyond my skill of describing things. What I am going to do instead is to present you a few Retina quality screenshots we haven’t shared yet, so here they are:

Zoomed-out map

Eclipse main menu

Zoomed-in map

Eclipse game configuration menu

Planta species description


Round 1 begins

I also promised to reveal the price. Here it is: Eclipse will be available for $6.99 with no IAPs initially, but we plan to include Rise of the Ancients expansion later as IAPs.

That’s it. All there’s left to do now is wait :)



Neuroshima Hex for Kindle Fire available

Good news, everyone! Neuroshima Hex for Kindle Fire tablets is now available! Follow this link to access it directly on the Amazon App Store.

The biggest difference between this and Google Play edition is the UI. Here the UI is optimized for tablets, so everything is more iPad-like – one image is worth a thousand words and I inlcuded 3 of those in this post, so probably it would be best if you just click one and see for yourself. This edition also includes 5 additional armies (as IAPs/DLCs, whatever you call them), so once you’re tired with the basic ones, feel free to grab another.



Neuroshima Hex for Kindle Fire coming this week

With Eclipse still in the works (but getting closer to being finished every day!) we’re more than happy to announce that our Android departament (which consists of one guy really) have finished working on a Kindle Fire port of our best seller Neuroshima Hex.

How is it different from the Google Play one? First thing is, it’s optimized for Kindle tablets, so everything is super sharp and the UI is based on the one we use on iPads. It also relies on Amazon App Store IAP system, so Kindle tablet users will also be able to enjoy all additional armies we have implemented so far as IAPs. Other than that – it is the same amazing game and you’ll be able to get it on Amazon starting from Thursday (Mar 21, 2013).

Here’s a few screenshots to show you how it looks like:



Eclipse delayed (again)

Whoever made a bet on what is going to show up first – new Pope in Vatican or Eclipse on iOS – should probably bet on the first one, because Eclipse is delayed again. But I’m sure many of you placed your bets on Eclipse, just like we did.

To calm down those of you who think there’s still a lot of bugs, game is unplayable and is probably going to fall apart once released – it’s not. But we did find few bugs and we did realize that few more things need enhancing, so it just didn’t feel right to release a game we can still make better. And believe me, like the Pope’s one, this was no easy decision to make, so please, give us few more weeks and we promise to deliver a polished game that you can enjoy.

Oh and just so you don’t have to take my words for granted, here’s another work in progress video of Eclipse, showing few more features we didn’t show in the previous one.



Eclipse in-development video

I got this strange feeling recently – whomever I speak to, wherever I go, whenever I check my e-mail, twitter or gaming forums, I find this one questions that seems to haunt me: “It’s January, so were’s Eclipse?”. I tried the regular ways of making it go away: closing my eyes, covering my ears, answering “soon” or “almost done”, but none of this worked. Desperate I came up with an idea. “What if I prepare a short video of what the current version looks like and put it on YouTube?” I asked myself.

And so I did. Hopefully it’ll work :)

Let us know how you like it and stay tuned for more :)



Merry Christmas!


Merry Christmas people! As you probably suspected, we know only one way of celebrating Christmas – making a sale! So please enjoy lower prices for entire Christmas time or for our last few hours, if the world will end as expected :)

Merry Christmas and Happy New Year!

  • Neuroshima Hex $2.99 (normally $4.99) (www)
    • new The Bundle of Five Armies $3.99 (normally $7.99)
    • new Steel Police $0.99 (normally $1.99)
    • New York army $0.99 (normally $1.99)
    • Neojungle army $0.99 (normally $1.99)
    • Smart army $0.99 (normally $1.99)
    • Vegas army $0.99 (normally $1.99)
  • Neuroshima Hex for Android $0.99 (normally $2.99)
    • new New York army $0.99 (normally $1.99)
    • new Neojungle army $0.99 (normally $1.99)
  • Neuroshima Hex: Puzzle $0.99 (normally $2.99)
  • Army of Frogs HD – !!! FREE !!! (normally $2.99)
  • Caylus $2.99 (normally $4.99) (www)
  • more